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Set more than a decade after the events of the first film, Avatar: The Way of Water begins to tell the story of the Sully family (Jake, Neytiri, and their kids), the trouble that follows them, the lengths they go to keep each other safe, the battles they fight to stay alive, and the tragedies they endure. (20th Century Studios)

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Matty 

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English I like how every plot shift is tied to familial relationships (as family comprises the whole ecosystem of Pandora in this case), how the film works superbly with parallels (between the characters’ relationships and the past and present – the villain goes through the same initiation as Jake in the first film, but with a different result) and how divine the water and underwater CGI looks, and I’m not offended by the simple eco-friendly plot about finding a home and saving one’s family through a connection to an ancestral heritage, but Cameron is far too enamoured with his moon/planet and his singing whales, and he revels in both of these aspects far more than is necessary for the narrative. You can imagine the middle part of the film, which is followed by the comparatively interminable final act, as a sequel to My Octopus Teacher, with big fish instead of octopuses (which I don't mean as a compliment). Whereas the first Avatar flew by quickly and, due to its focus on building a fictional world and evoking fear for its fate, you weren’t bothered by the two-dimensional characters communicating through poorly written dialogue, here I felt every minute passing by, missing the mark emotionally by several nautical miles, because when the going gets tough, you will probably have trouble even remembering the name of the character whose life is at stake. At least the protagonist’s sons are similar to each other and interchangeable in terms of character. An unbearably long three hours. P.S. Some of the action scenes in 3D and 48fps look like cut scenes from a highly advanced video game (which is not a compliment either) and the non-action scenes are reminiscent of a soap opera. 60% ()

lamps 

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English There were a few sequences that reminded me of an expensive video game, and I can't decide how much I actually liked the 3D – on the one hand it's immersive, but on the other it leads your attention too much by refocusing and prevents you from enjoying large units with many action layers. Otherwise, no complaints. The first had more action, the second has more well-knit relationships between the characters and deepens the transcendent connection to a fictional world that blossoms before your eyes in splendour beyond the highest expectations. This is how you tell a story and dazzle with an image. I enjoy Pandora and its exploration tied to innocent childhood curiosity, I enjoy the altered eco-message and the technological megalomania that ensures a truly unprecedented immersion. This is where the future of cinema is being shaped, without forgetting the story, which I personally found quite different and more intimate than last time. And I can't wait to see where Quaritch's (again, the best character) blind conquest syndrome and personal vendetta will turn next. ()

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Goldbeater 

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English I told myself that if there are flying piranhas, I'll be satisfied. There were flying pike, so I’m partially satisfied. Immediately after the screening I had sarcastic remarks like "the most expensive screensaver of all time", but I would be doing Cameron a disservice. The second Avatar is truly a visual spectacle and an incredibly beautiful and well-designed one at that must be seen in the cinema. The 3D works. In short, the technical aspect of the film lived up to the expectations built up over 13 years. What falls short of expectations is the script, which is the weakest aspect of the film, being predictable, simple and literally and figuratively built on water. It constantly relies on the characters to behave irresponsibly at any given moment in order for the plot to move anywhere. It gets absurd at times. Some characters are captured and freed so many times that the script forces one of them to gloss over it towards the end. And there is much worse nonsense. In other words, the second Avatar works well as an “experience”, but worse as a “film”. I'm willing to forgive Cameron for this one, but if he doesn't work on the script and prepare some surprises in the next installment, I won't forgive him so much again. ()

Marigold 

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English Less water, man, less water! I’m still a big fan of the first Avatar, which worked like a euphoric trip through another world thanks to its simple narrative structure involving a hero/outsider savior of the noble savages. The second one is essentially a drawn-out and shaky soap opera about a family run by a militant father who moves to a new ’hood and can’t get used to it. Let’s leave aside that Cameron paid significantly less attention to dramatic motivations than he did to the last fish below the surface. The whole film thus seems irrational and the dialogue, which was never Avatar’s strength, is even more ear-scratchingly pedantic. As an epic tech reel, however, the film is breathtaking and I truly, royally enjoyed the underwater National Geographic in HFR. There is something truly intoxicating in the smoothness and fluidity. Unfortunately, the film’s 192 minutes are emotionally stolen by a crippled humpback whale, which has the significant advantage that it doesn’t talk (and even its retrospective is not told smoothly). Yes, Cameron is a great craftsman and illusionist, but as a storyteller, he fails here significantly in my opinion. There is no development of the mythology to speak of, as everything is just a variation, the metaphor of nature as a loving entity is becoming more and more naïve and, honestly, I would like to spend less time waiting for the third one and the fire people after this aquatherapy. During the screening, I found it difficult to push away the thought that I would have preferred to enjoy some top-quality sci-fi, which Avatar decidedly isn’t! ()

POMO 

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English Avatar: The Way of Water has the screenwriting of a mediocre television series that’s not in any hurry to get anywhere. Not only can the story again be summed up in a single short sentence, but it’s the same as the last time and it looks like the next one won’t be any different. The unnatural movement of the blue lizards on dry land hasn’t changed since the “pilot”, so the first half of the film comes across like a video-game demo. Transitioning to the world under water is thus a tremendous upgrade. The lizards swim much more elegantly than they walk and jump, and James Cameron breathes extraordinary life into the fictional undersea plants and animals. It is beautiful and enchanting.  Luc Besson will be pleased. The human characters are also given space on the water, thus giving the digital artifice a more physical sense of drive. All of those submarines, mecha crabs and wicked scenes of “whale” hunting are uber cool, reminiscent of the action treats in Waterworld. Overall, however, the Avatar phenomenon becomes rather more of an amusement-park attraction (with the promise of a VR future) than a cinematic work in the true sense of the word. It’s kind of like Cameron’s version of a Marvel flick, but with poor character development, which is a bit of a shame. ()

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